Stop Evil is a jam game made in just over 24 hours for Shenanijam 2018.

Stop Evil was the product of the themes "Sticky Justice" and "Burn it Down." The idea was to make bullets stick to enemies and slow them down. The sticky bullet code didn't really pan out too well so it was dropped. The enemies still slow down based on the damage that they've taken, ultimately stopping and bursting into flames until they ultimately explode. 

The game is a bit buggy but I only had a day and a half to work on it due to having a day job and prior engagements on the last day of the jam. I feel pretty happy with what was made in 23 hours of work.

It's an infinite wave-based top down shooter with 7 different enemy types.

If you take 2 hits during a wave, you die.