Pacing

Some big news surfaced this week. Steam Greenlight is going away very soon. One of the largest portals for indie developers to get their product on the marketplace is changing it up. From what I gather, they're going to have a good ol' screening process again. I'm not sure what to think about it.

My drive to work on game related things has been overtaken by my drive to be the absolute best I can be at my new job. I still plan on doing collaborative work on game stuff since that's the best way to keep my drive going, but the breakneck pace that I had when I was doing development while working at Tech Mate will likely not be revisited unless I somehow get a game accepted by a publisher out of the blue.

This week I got a bunch of downloads on Response. I had no clue where it came from until later in the week when I found out that the game was featured on pcgamer's website as one of the free games of the week!

Pretty cool.

At this very moment I don't know the best direction to go with game development. Should I take a break for a while until I get my work stuff all figured out? Should I just work on Thursdays with Kale on Response stuff and have that be it? Should I work on Suburban Scavengers to try and get it finished to submit to Steam? Should I revisit the card game ideas that I'd thrown together a few years ago? I don't know what to do.

Well, that's what's on my mind lately. Hopefully, after I learn all of the game related things for my job, it will be easier to decide where I want to spend my little bit of free time.

Until next time.

_Doombrowski