I just realized that it's been a bit since my last post. It's not to say I haven't been doing game stuff, but my mind has been a bit preoccupied with Christmas and whatnot.
Here's what I've done:
Above is the tutorial video for Salt Assault that I hacked together with the footage that I got a couple weeks ago. It's not too terrible. The audio needs a bit of help and I need to include some card images. I'll likely work on that this weekend. I just threw that together in Windows Movie Maker. Definitely need to use something better on future edits.
I also made the following video for the upcoming indiegogo campaign. It's not listed so please don't share it before the campaign is started. Not that anybody is going to, but I figured I'd ask just in case.
I feel like my "following some loose" notes intro video turned out pretty decent. I need to add some card images to that video as well. I didn't realize the lack of cards being displayed until after I finished the uploads.
I have also been looking into lighting tools for Game Maker and have been brainstorming a new game with Kale.
I found a project file with some amazing normal mapping and managed to manipulate it to work with multiple lighting objects. I'm not sure how well it's going to work with camera movement and lots of lights, but I was pretty proud of the result.
Now I need to find a way to implement shadow casting as well and I'll be good. I found a tutorial for it but am not sure how well it's going to work in conjunction with the normal mapping code. If it works, I can make a seriously beautiful game. More to come on that soon.
I've sent out the first wave of campaign links for Salt Assault to get some feedback and make revisions. I'm still hoping to launch the campaign early January.
I'm off to finally take a break today. I've been going non-stop for about 15 hours. Time to chill out and have some dinner.
Until next time.