It's been a while, but I haven't forgotten about this lil' blog. My weeks have been sort of melding together and I've been spending more time playing games and whatnot lately. It's about time I get back into a game development routine and start showing some more progress. Unfortunately, I can't show the progress that I have today, but I can explain it a bit.
I've decided to work a bit on Response. I feel that it's a game that can be finished within 2 to 3 months, and it miiiiiight be something that I can sell. That would be spectacular.
Yesterday, I spent 3.5 hours brainstorming ideas for content expansion with Kale. We came up with some great ideas. I now have 3 pages of interactions and cause and effect chains written up.
Here are a few of the ideas that we will likely be adding to Response, while being as un-spoilery as possible:
New environmental areas including a factory, woods, and a baseball field.
A more interactable world. (Most things will hopefully have an interaction)
A character to show good in the world to oppose the bad character.
More in-depth interaction chains. (One is currently 6 interactions deep)
More emotion invoking content.
Thinking about new interactions to add while considering the cause and effect that it could have on real world scenarios is pretty fun. We included a cause and effect easter egg in the game jam version. Though the cause and effect only shows up under a certain set of conditions, it could still be something impactful that could change the game in the future. The easter egg has to do with the car. I don't want to spoil it in case you want to play it and try to figure it out.
The plan moving forward is to work on Response on Thursdays. Once this next week comes around, I'm going to have more idle time so I'll probably get back on my daily game dev routine: Wake up early and knock out an hour or two of game stuff.
Here's a download link for anybody interested in playing the jam version of Response. It's a bit broken, but it can still be played. Enjoy. :)
Until next time.