After quite a busy week, I was finally able to do a little more work on Suburban Scavengers. As you can see above, I have a new experimental clash state in place of the button mashing that I had previously. The arrows on the bar will randomly generate their position from 30% away from the left side of the bar to 95% from the right....which, now that I think about it, needs to be changed a bit. Those numbers were put in before I added the glow to the outside of the sprite. Anyway, after the bar appears and generates the arrows, a marker will gradually accelerate from left to right. The goal is to stop the marker as close to the arrows as possible. Whoever stops closer, wins the clash. If you do not press a button and your marker reaches the right side of your bar, you lose the clash. Pretty simple. I feel like this is a more accessible clash system that does not depend on brute force as much as reflex and timing.
In other news, some of you may have noticed the new addition to the navigation bar up top. My friend Nate and I have started a podcast! Our plan is to make it gaming based with no limit to the types of games discussed including our game development and live streaming perspectives. Hopefully we continue to produce interesting and entertaining content to build an audience.
Check out our first episode by clicking the banner below.
Thanks for your continued support and interest as a reader of this blog. Sometimes it becomes very difficult to continue on with very little signs of results, but I will continue to push forward until my goal to become a professional game developer is reached. Marketing myself is a difficult task without a whole lot to show, so I will continue to push out more artistic content to let all of you know that I'm worth supporting.
Until next time.
Time Spent since Last Post: ~2.5 hours