This past week has been lots of finish work on Suburban Scavengers. A menu system has been added that includes single player with a character select. There is also a tutorial that explains the mechanics of the game. I added a swap from fullscreen to windowed for streamers who may like having that sort of thing. I also added some minor changes to the core gameplay to cater to new players a little better.
The new player-centric additions are:
A new icon on the clash bar to show what button to press and where.
A tool tip that tells you when you're going the wrong way.
A tool tip that tells you to push the couch in when you're trying to pull it into your house.
I still need to add something that lets players know that grab is Right Trigger. That and add a screen that shows that controllers are needed.
It's a tricky thing adding stuff for new players that won't annoy players who are already familiar with the game. I have to make sure the tips are not intrusive. The tool tip messages that are in the game already will probably never be seen by familiar players because they will know to not do those things. I'll probably figure something out before the big release next week.
Speaking of the release, I will be having an early access demo/launch party on Monday, November 21st at Games on Tap in downtown Winter Haven, Florida. All are welcome.
I'm excited about the release. I'm hoping that since it's a free game it will catch on and pick up steam on the Greenlight page. I would love to make some money off of this game. I definitely don't want to stay at my new job for longer than I need to! I'm sore damn it! :P
I will likely be cutting down my blog posts to one per week due to the lack of free time that I now have available. I will take the time that writing blog posts requires and put it directly into game dev. The way things are looking now, it's going to be tough to get any real dev time in during the week. that means I have to crackalack on it on the weekends!
I'm going to go ahead and end this post here. It kind of seems like I'm typing into the abyss. If you're reading this, let me know about something that you'd be interested in seeing on here. Do you want to see tutorials? Video of game development? Free assets? Game deals? Should I make vlogs to go with the blogs? I would love to better the reader experience.
Until next time.
A very special thanks to my Patreon backers: Patty, Kale, Colton, Corey, & Sandra. Your continued support is amazing. The fact that you believe in me helps me believe in myself.