It's been a little while since my last post, but it's mainly because there's not much interesting to talk about on the gamedev front; that is, until now!
This past weekend I took part in the Game Maker's Toolkit Jam. I was pretty hype about it until I actually started thinking about game ideas after the theme was announced.
The theme was "GENRE without the MECHANIC." The idea here is to make a game within a genre but leave out an important mechanic to that genre. Like a first person shooter without shooting or a platformer without jumping.
The genre I went with was Shoot 'em Up.
Overall, I feel like the game I made looks, sounds, and feels better than just about anything that I've made yet, but it's definitely lacking a couple bug fixes and some balance and content that I just didn't have time to include.
I ended up submitting the game with only an hour to spare. It was very stressful on Sunday. I don't like that sort of tight window. It felt really bad.
I did learn some interesting things about a sort of hit scanning system, (maybe it's how everybody does it?), although I couldn't figure out the explosion algorithm that I was hoping to use.
I know this post doesn't explain too much about the game, but it's available to play in browser so I figure you can give it a try yourself. :) Or if you just want to watch it in action, you can check it out below.
Other than the jam, still making very slow progress on Suburban Scavengers art. Feeling kind of burnt out on it atm. Gotta keep working though. Just taking more breaks between.
Until next time.